std::shuffle_order_engine<Engine,K>::shuffle_order_engine (3) - Linux Manuals

std::shuffle_order_engine<Engine,K>::shuffle_order_engine: std::shuffle_order_engine<Engine,K>::shuffle_order_engine

NAME

std::shuffle_order_engine<Engine,K>::shuffle_order_engine - std::shuffle_order_engine<Engine,K>::shuffle_order_engine

Synopsis


shuffle_order_engine(); (1) (since C++11)
explicit shuffle_order_engine( result_type s ); (2) (since C++11)
template< class Sseq > (3) (since C++11)
explicit shuffle_order_engine( Sseq& seq );
explicit shuffle_order_engine( const Engine& e ); (4) (since C++11)
explicit shuffle_order_engine( Engine&& e ); (5) (since C++11)


Constructs new pseudo-random engine adaptor.
1) Default constructor. The underlying engine is also default-constructed.
2) Constructs the underlying engine with s.
3) Constructs the underlying engine with seed sequence seq. This constructor only participate in overload resolution if Sseq qualifies as a SeedSequence. In particular, this constructor does not participate in overload resolution if Sseq is implicitly convertible to result_type.
4) Constructs the underlying engine with a copy of e.
5) Move-constructs the underlying engine with e. e holds unspecified, but valid state afterwards.

Parameters


s - integer value to construct the underlying engine with
seq - seed sequence to construct the underlying engine with
e - pseudo-random number engine to initialize with