exscale (3) - Linux Manuals

exscale: Loading PCX files and bitmap stretching. Allegro game programming library.

NAME

exscale - Loading PCX files and bitmap stretching. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

Example exscale

DESCRIPTION

This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync().