nvcompress (1) - Linux Manuals
nvcompress: manual page for NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007
NAME
NVIDIA - manual page for NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007DESCRIPTION
NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007usage: nvcompress [options] infile [outfile]
Input options:
- -color
- The input image is a color map (default).
- -alpha
- The input image has an alpha channel used for transparency.
- -normal
- The input image is a normal map.
- -tonormal
- Convert input to normal map.
- -clamp
- Clamp wrapping mode (default).
- -repeat
- Repeat wrapping mode.
- -nomips
- Disable mipmap generation.
Compression options:
- -fast
- Fast compression.
- -nocuda
- Do not use cuda compressor.
- -rgb
- RGBA format
- -bc1
- BC1 format (DXT1)
- -bc1n
- BC1 normal map format (DXT1nm)
- -bc1a
- BC1 format with binary alpha (DXT1a)
- -bc2
- BC2 format (DXT3)
- -bc3
- BC3 format (DXT5)
- -bc3n
- BC3 normal map format (DXT5nm)
- -bc4
- BC4 format (ATI1)
- -bc5
- BC5 format (3Dc/ATI2)
usage: nvcompress [options] infile [outfile]
Input options:
- -color
- The input image is a color map (default).
- -alpha
- The input image has an alpha channel used for transparency.
- -normal
- The input image is a normal map.
- -tonormal
- Convert input to normal map.
- -clamp
- Clamp wrapping mode (default).
- -repeat
- Repeat wrapping mode.
- -nomips
- Disable mipmap generation.
Compression options:
- -fast
- Fast compression.
- -nocuda
- Do not use cuda compressor.
- -rgb
- RGBA format
- -bc1
- BC1 format (DXT1)
- -bc1n
- BC1 normal map format (DXT1nm)
- -bc1a
- BC1 format with binary alpha (DXT1a)
- -bc2
- BC2 format (DXT3)
- -bc3
- BC3 format (DXT5)
- -bc3n
- BC3 normal map format (DXT5nm)
- -bc4
- BC4 format (ATI1)
- -bc5
-
BC5 format (3Dc/ATI2)